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Was this not play-tested?
Turning speed (A, D) is way too fast.
Movement speed is way too fast.
Some walls can be walked through.
In its current state, this is unplayable.

Which version of Windows are you currently using? Also, have you checked if the vertical sync is enabled on your GPU?

I'm using the latest Windows 11. And why would the Vsync matter? Don't tell me you made the movement FPS-dependent?

It shouldn't be FPS-dependent; I was merely hypothesizing. Regardless, I'll work on adjusting the movements to better suit the environment and will upload a new version of the game. Thank you for your suggestions.

https://vimeo.com/1031170272?share=copy
Here is how it currently works for me if you want to take a look.

I've uploaded an updated version of the game, featuring improved character movement speed and camera rotation speed for a better gameplay experience.